After wrecking my brain for a couple of days trying to replicate Jeff Brodsky’s Variable FK trunk rig and failing miserably, I now finally managed to pull it off. Since I intend to use it for a spine I only added a single control but now that I have it assembled like this, adding additional controls […]
Here’s a quick demo of how to create a rig for a nonspherical eye rig in MODO after somebody asked how to do it on The Foundry’s forums. I may record a quick tutorial later on how to set something like this up.
Here’s a cartoony character rig I’m working on in MODO 901. Just set up the stretchy spine. Volume preservation for squash and stretch coming up next, as well as variable FK spine.
A quick animation doodle I did playing with four bouncing balls of different ‘squishiness’. Pretty sure that’s a word.