After wrecking my brain for a couple of days trying to replicate
Jeff Brodsky’s Variable FK trunk rig and failing miserably, I now finally managed to pull it off.
Since I intend to use it for a spine I only added a single control but now that I have it assembled like this, adding additional controls is trivial.
Thank you also to Sergio Mucino for his
walkthrough on how he set up his version of it in MODO. Good stuff! 🙂
Here’s a quick demo of how to create a rig for a nonspherical eye rig in MODO after somebody asked how to do it on
The Foundry’s forums. I may record a quick tutorial later on how to set something like this up.
Here’s a cartoony character rig I’m working on in MODO 901. Just set up the stretchy spine. Volume preservation for squash and stretch coming up next, as well as variable FK spine.
A quick animation doodle I did playing with four bouncing balls of different ‘squishiness’. Pretty sure that’s a word.