Here’s a quick demo of how to create a rig for a nonspherical eye rig in MODO after somebody asked how to do it on The Foundry’s forums. I may record a quick tutorial later on how to set something like this up.
Channel Handles in MODO allow for very intuitive and animator-friendly controls. I set up these finger curl controls so that you merely have to click and drag the arrow controls to curl the fingers. No numbers or angles or rotation axes to consider. Quick and simple controls. 🙂
Here’s a cartoony character rig I’m working on in MODO 901. Just set up the stretchy spine. Volume preservation for squash and stretch coming up next, as well as variable FK spine.
A quick animation doodle I did playing with four bouncing balls of different ‘squishiness’. Pretty sure that’s a word.