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Chris Offner

Blender, Maya & MODO: Selection Confusion

Chris Offner · Mar 25, 2016 ·

Before I address any feedback I received on the first video, here’s a quick follow-up where I talk about some component selection-related confusion I came across right after recording the first video. πŸ™‚

I’m trying hard to keep each of these videos to a digestible length.

Now in response to this video someone commented:

about the highlighting of selections. I think it’s actually better, because it better shows what will actually be modified. Just imagine a case where you accidentally extruded the edges. When only edges are highlighted you’ll easily miss the “lose” edges. With Blender you’ll immediately see if the edges actually belong to the polygon.

The thing is, in MODO tools are context-sensitive depending on what selection mode you’re in. So if you are in Edge Selection mode and hit Extrude (or Shift+X), MODO will fire up the Edge Extrude tool.
If you’re in Polygon Selection mode and hit the same button (“Extrude“) or shortcut (Shift+X again), MODO will fire the Polygon Extrude tool instead.

via Gfycat

via Gfycat

I find this behaviour highly intuitive and clever.
It allows you to achieve exactly the behaviour you want and expect, by using a single button and/or shortcut.
The same goes for other tools like Bevel.
Depending on whether or you are in Vertex, Edge or Polygon (=Face) selection mode, MODO will activate the Vertex Bevel, Edge Bevel or Polygon Bevel tool when you click “Bevel” or hit the B hotkey:


  • Video #1: Blender and MODO: Comparing the Basics
  • The Foundry forum thread
  • BlenderArtists forum thread

Blender and MODO: Comparing the Basics

Chris Offner · Mar 25, 2016 ·

Having worked mostly in C4D, Maya and my current main and favourite 3D application MODO, I decided to learn the increasingly promising looking Blender.

  • The Foundry forum thread
  • BlenderArtists forum thread
  • I REMEMBER THE FUTURE

    Chris Offner · Sep 2, 2015 ·

    I REMEMBER THE FUTURE is a short film I wrote, produced, and directed, and for which I created the visual effects. Here’s some behind the scenes material:

    Ed Catmull – A good team

    Chris Offner · Aug 31, 2015 ·

    It is easy to say you want talented people, and you do, but the way these people interact with one another is the real key. Even the smartest people can form an ineffective team if they are mismatched. That means it’s better to focus on how a team is performing, not on the talents of the individuals within it. A good team is made up of people who complement each other.

    Golden Spiral in MODO

    Chris Offner · Aug 18, 2015 ·

    The question how to best achieve an editable ‘golden spiral’ in MODO came up in the forumsΒ so I thought I’d demonstrate two different setups that make this possible. Enjoy! πŸ™‚

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