After I mentioned Tim Crowson’s MODO Popup Search Fields plugin in my previous tutorial and everyone who used it agreed that its functionality should come with MODO by default I decided to record a separate Feature Request video for it. If you’d like to see this integrated into MODO please voice your request in this […]
After wrecking my brain for a couple of days trying to replicate Jeff Brodsky’s Variable FK trunk rig and failing miserably, I now finally managed to pull it off. Since I intend to use it for a spine I only added a single control but now that I have it assembled like this, adding additional controls […]
Here’s a quick demo of how to create a rig for a nonspherical eye rig in MODO after somebody asked how to do it on The Foundry’s forums. I may record a quick tutorial later on how to set something like this up.
Here’s a quick demo of my work-in-progress character rig in MODO, specifically talking about the spine. I recorded this for Lukasz Pazera, the creator of the brilliant Automatic Character Setup kit for MODO in The Foundry’s forums.
Here’s my first tutorial ever, going into how to create a bouncing ball rig with squash and stretch in MODO. Any questions, comments and feedback are more than welcome! Enjoy. 🙂 Forum thread “Can someone teach me how to Rig this?” Tim Crowson’s forum thread “Popup Search Fields (PySide)” Tim Crowson’s script website
Channel Handles in MODO allow for very intuitive and animator-friendly controls. I set up these finger curl controls so that you merely have to click and drag the arrow controls to curl the fingers. No numbers or angles or rotation axes to consider. Quick and simple controls. 🙂
Here’s a cartoony character rig I’m working on in MODO 901. Just set up the stretchy spine. Volume preservation for squash and stretch coming up next, as well as variable FK spine.
A quick animation doodle I did playing with four bouncing balls of different ‘squishiness’. Pretty sure that’s a word.