In this video I talk about the concept of context-sensitive behaviour and how I personally find it highly beneficial as a UX design concept for facilitating a fluent and intuitive artist workflow. MODO, Maya and Blender have their different approaches and degrees of implementation of this principle but Blender’s modelling tools are where I found […]
Since I only touched on the most basic functionality of Blender’s Knife tool in my last video I want to append an addendum showing its other features and how they compare in particular to MODO’s Slice tool – which is separate from the Edge Slice tool with the buggy “Multi-Slice” option I demonstrated in video […]
Now so far for the most part MODO and Blender have come out roughly even for me. On some things, MODO had the slight edge, on others Blender had the slight edge. But I just encountered a tool where Blender’s implementation absolutely blows MODO’s out of the water – and that is Blender’s excellent Knife […]
Here’s just a super quick take on plane creation and orthographic views in Blender and MODO and where I think both of them could improve efficiency and user experience. The Foundry forum thread BlenderArtists forum thread
Before I address any feedback I received on the first video, here’s a quick follow-up where I talk about some component selection-related confusion I came across right after recording the first video. 🙂 I’m trying hard to keep each of these videos to a digestible length. Now in response to this video someone commented: about […]
Having worked mostly in C4D, Maya and my current main and favourite 3D application MODO, I decided to learn the increasingly promising looking Blender.
After I mentioned Tim Crowson’s MODO Popup Search Fields plugin in my previous tutorial and everyone who used it agreed that its functionality should come with MODO by default I decided to record a separate Feature Request video for it. If you’d like to see this integrated into MODO please voice your request in this […]
Here’s a quick demo of my work-in-progress character rig in MODO, specifically talking about the spine. I recorded this for Lukasz Pazera, the creator of the brilliant Automatic Character Setup kit for MODO in The Foundry’s forums.