Blender, Maya & MODO: Selection Confusion

Before I address any feedback I received on the first video, here’s a quick follow-up where I talk about some component selection-related confusion I came across right after recording the first video. 🙂

I’m trying hard to keep each of these videos to a digestible length.

Now in response to this video someone commented:

about the highlighting of selections. I think it’s actually better, because it better shows what will actually be modified. Just imagine a case where you accidentally extruded the edges. When only edges are highlighted you’ll easily miss the “lose” edges. With Blender you’ll immediately see if the edges actually belong to the polygon.

The thing is, in MODO tools are context-sensitive depending on what selection mode you’re in. So if you are in Edge Selection mode and hit Extrude (or Shift+X), MODO will fire up the Edge Extrude tool.
If you’re in Polygon Selection mode and hit the same button (“Extrude“) or shortcut (Shift+X again), MODO will fire the Polygon Extrude tool instead.

via Gfycat

via Gfycat

I find this behaviour highly intuitive and clever.
It allows you to achieve exactly the behaviour you want and expect, by using a single button and/or shortcut.
The same goes for other tools like Bevel.
Depending on whether or you are in Vertex, Edge or Polygon (=Face) selection mode, MODO will activate the Vertex Bevel, Edge Bevel or Polygon Bevel tool when you click “Bevel” or hit the B hotkey:






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